Elite Dangerous: Horizons patch 2.0.06 incoming

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Cpt.Grato
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Elite Dangerous: Horizons patch 2.0.06 incoming

Beitrag von Cpt.Grato » Di 16. Feb 2016, 11:34


Brett C hat geschrieben:
Greetings commanders! We have an update on the way this morning. We expect for the downtime to last for up to an hour starting at 10AM GMT+0.
Below are the changes! Enjoy!


General Changes
  • OSX: Fix OSX users not being able to save bindings
  • Stop excessive wheel damage causing an insta-kill on the SRV
  • Fix for an error in Ship Landing Sensors
  • If a POI spawner gets replicated to us and we are on a platform that does not support it, then put it into an invalid state which will cause it to do nothing
  • Fix for data link scanner not scanning when the option 'Firing deploys hardpoints' is disabled
  • i Sola Prospect in the Brestla star system now always stocks all ships and modules
  • Never display the online/offline status of members of large private groups
  • Fix the level of demand shown in Commodity Markets when the stock level reaches 0
  • Various server performance and reliability improvements
Close Quarters Combat
  • Fix an error on the server when a Deathmatch game starts
  • Fix the splash at the end of a game showing incorrect results
  • Fix the team balancing to account for player rank correctly
  • Fix a server error for when a player joins shortly after the lobby enters the initialising state
  • Make sure we don't mark a CQC game as about to end when its in the loading state
  • Adjusted how teams are set up in CQC games so make them more balanced
  • If someone joins a CQC match when the current game has less than 1 minute left, then have them wait on the lobby screen for the next match instead of joining a game about to end
  • Hold on to CQC spawn points for longer to avoid spawning on top of a ship
  • Lowered the min damage threshold for getting an assist on a player in CQC
  • Remove the first blood bonus from capture the flag mode
  • Remove the highest score bonus from free-for-all games as the highest score will be the winner, so they ended up double dipping for XP when winning
  • When you accept a pending CQC invite, then decline any other invite you have
  • Fix CQC Loadouts not always being saved
Translations
  • Updated translations for some languages.
Server Side Changes
  • Fixed some missing Powerplay system effects
  • Updated galactic mean commodity prices

Quelle : https://forums.frontier.co.uk/showthread.php?t=232819
-Elite- -Elite- -Pathfinder-
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Cpt.Grato
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Re: Elite Dangerous: Horizons patch 2.0.06 incoming

Beitrag von Cpt.Grato » Di 16. Feb 2016, 11:45


Hi all, I have a message from Sandro regarding some of the power play changes...

Hello Commanders!

This is a heads up to let you know about a fix for a Powerplay issue that’s going live soon and some repercussions.

When Elite Dangerous: Horizons launched, some systems gained new population values that weren’t being picked up by Powerplay correctly for the purposes of exploitation. This should, on the whole, simply add a few more CC for affected powers as the new populations are drawn into the fold.

In addition, a hiccup caused some systems exploited by more than one control system to become available for preparation if one of those control systems revolted (when what should happen is basically nothing, as they can still be exploited by the remaining control system).

Such systems will become correctly exploited by their remaining control system, making them safe once more. Of course, this means that any move on such systems by other powers will be revoked, with apologies, of course.

The only system that will avoid this fate is Bragur, as it’s basically replacing the system of Tewi which revolted and all systems involved are owned by Emperor Lavigny-Duval.

Quelle : https://forums.frontier.co.uk/showthrea ... 819&page=4
-Elite- -Elite- -Pathfinder-
VoiceAttack, EVA MusikAddOn

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