Beta 2.3.10 Live Now for all players (including exclusive decal reward)

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Cpt.Grato
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Beta 2.3.10 Live Now for all players (including exclusive decal reward)

Beitrag von Cpt.Grato » Di 6. Jun 2017, 16:28


Edward Lewi hat geschrieben:
Beta 2.3.10 Live Now for all players (including exclusive decal reward)

Hi everyone,

The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons. As we mentioned before, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below.

As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below:

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The decal won’t be just for your ship, but your Commander’s suit, too:

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All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post.

We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game.



Here’s the full list of the changes going in to the 2.3.10 beta:

Stability Fixes
  • Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
  • Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
  • Fixed a crash that could occur when activating Silent Running in a CQC match
  • Fixed a crash that could occur in the Capital Ship Encounters


General Fixes & Tweaks
  • General text fixes
  • Updated some translations
  • Audio: Fixed an issue with inbox message alert audio not playing
  • Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
  • Audio: Fixed an issue with the discovery scanner audio - Honks are back!


Camera Suite
  • Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite


Holo-Me Creator
  • Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions


Installations/POIs/USSs
  • Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins


Missions
  • Mission board generation optimisations


Multi-Crew
  • Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
  • Added the ability for Helm to disable the Fighter Control role if desired
  • Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
  • Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols
  • The 'Switch Roles' button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for


Network
  • General network tweaks and fixes


Outfitting
  • Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab


Player Journal
  • Fixed an issue with NPC names becoming garbled in the Player Journal


Server


Ships
  • General Ship Fixes and Improvements
  • Anaconda: Fixed some visual issues with the Anaconda's cockpit and made some improvements
  • Imperial Courier: Fixed an issue with the Imperial Courier's Slipstream paint job
  • Python: Python ship kits no longer appear worn when fully repaired




Here’s a list of things we’d need your help with testing. Thanks everyone! And have fun out there!


NETWORK AND PHYSICS STRESS TESTING REQUEST
Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings and in multicrew.

Also please pick up and drop items, and throw your SRVs around at the site to test the physics.

Please could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected.

We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as guide to the sort of things we need to test.

CG #1 - Network Gurus Network at Ancient Ruins
Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102.
CG #2 – Dedicated Testers Go Mining
Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.

As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multicrew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads.

Quelle : https://forums.frontier.co.uk/showthrea ... al-reward)
-Elite- -Elite- -Pathfinder-
VoiceAttack, EVA MusikAddOn

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C. Bronson
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Re: Beta 2.3.10 Live Now for all players (including exclusive decal reward)

Beitrag von C. Bronson » Mi 7. Jun 2017, 23:37


Danke für die Info Toni.
Ich kann das Update nur leider nicht laden. Bekomme bei allen Versionen den Fehler:

Lesen des Antwortstreams fehlgeschlagen. Netzwerkverbindung wurde geschlossen

Hat noch jmd den gleichen Fehler und weiß wie man ihn beheben kann? Würde auch gern mal reinschnuppern.

Gruß und danke im voraus!
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Re: Beta 2.3.10 Live Now for all players (including exclusive decal reward)

Beitrag von Cpt.Grato » Do 8. Jun 2017, 00:02


Stell mal im Launcher unter Optionen auf Multithreading on oder off je nach dem und lösch unter Elite Dangerous\EDLaunch\Products vorher den Ordner "PUBLIC_TEST_SERVER_64"
-Elite- -Elite- -Pathfinder-
VoiceAttack, EVA MusikAddOn

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C. Bronson
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Re: Beta 2.3.10 Live Now for all players (including exclusive decal reward)

Beitrag von C. Bronson » Do 8. Jun 2017, 18:19


Cpt.Grato hat geschrieben:Stell mal im Launcher unter Optionen auf Multithreading on oder off je nach dem und lösch unter Elite Dangerous\EDLaunch\Products vorher den Ordner "PUBLIC_TEST_SERVER_64"
Danke dir, ich hab mal vermutet das Multithreading alternativer Download bedeutet. Hab den ausgeschalten und schon liefs mit 100mbit/s. :jump:
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Re: Beta 2.3.10 Live Now for all players (including exclusive decal reward)

Beitrag von Z.Brannigan » So 11. Jun 2017, 12:33


Server

Added a beta version of the Companion API that will be available when the beta is available at https://pts-companion.orerve.net/
Soeben getestet. Leider keine Infos über gepimpte Module an dieser Stelle.
So sehr ging also FD auf die Forderung der Community ein :(
Ich finde das schade denn das war ja schon mal drin.
The string theory? Oh my god it's full of chars!

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